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askcrystalgemrosequartz asked:
Excuse me, but what brush did you use to make the lovely picture of Pearl holding Rose's sword? If you don't mind my asking.
Haha sorry I’m not a brush expert, I just use whatever garbage I can put together in Photoshop, pressure controlled opacity is the only thing worth mentioning
If you want nice brushes get some from Kyle T Webster
Disclaimer: I’ve had no formal education on animation. I’ve learned everything I know from careful observation & trial and error
Start with a rough draft, especially if you’re animating a whole body.

Reduce your character to a bare minimum of details. The core motion is easy to edit and polish this way until it’s ready for cleanup.

Make a blank frame and trace a clean drawing over the sketch. After that, add inbetweens to smoothen the sequence.

Loose things like hair and clothes move at their own pace. Leave them for last, so it’ll be easier to work out how they react to the core motion.

And there we go!
Disclaimer: I’ve had no formal education on animation. I’ve learned everything I know from careful observation & trial and error
Here’s Easytoon. It’s free and you can make simple black-and-white gif animations with it. It is actually piss easy to use so I’ll just assume you can figure out most of it by yourself :-D (if you can’t, send me a note and I’ll explain)
I think a good first step into really “getting” animation is to acknowledge that animation is not movement, but an illusion of movement. Here’s Amber’s spinning kick:

And two consequent frames from it:

Her left foot moves like four meters in a single frame. Note how she never even appears in the marked spot. She doesn’t need to, because she’s faster than your eyes, and your brain will just fill the gaps and believe this bullshit! That’s how you animate fast movement; the less frames you draw, the more speed you’ve got.
(Speedlines can be used to guide the eye if the frames don’t seem connected enough otherwise.)
When Amber lands, however…

… she takes her time getting back up again. This needs a lot more frames than the kick:

Learn to tell the difference between fast and slow movement! Knowing how to handle different speeds is the key to making animation with a natural looking rhythm.